Getting back into KOL
Oct. 28th, 2016 08:12 amSo I've started playing Kingdom of Loathing again, after about six months on hiatus. And because it's how I roll, I jumped right into Nuclear Autumn, the current challenge path, on hardcore.
That was not the smartest thing I've done.
For folks who haven't played KOL in a while, the NA challenge path is their take on Fallout, and restrictions include no access to NPC stores (all destroyed), gradual radiation sickness lowering your stats, and a mutated digestive system that means you can only consume food and booze with a 1 fullness/drunkeness, and both food and drink cap at 3.
The rad sickness is bad (although it's offset by the ability to mutate and develop some nifty skills), but it's the last change that's really painful. Turngen is really, really limited. Like, I had maybe 50-55 adventures a day total for the first few days of the run. So it's been slow. As in, I've been at the run for almost a full month.
And when I finally beat the level 12 quest, I realized I'd forgotten to do any diving into the Daily Dungeon, which means a minimum of three more days before I can actually beat this and ascend. Sigh. On the plus side, once I get to the Sorceress, I'll beat her with ease, given where my stats are right now.
That said, I still love the game, and the next run will be better, partially because each challenge path run makes the next one easier (opening up new levels in the Fallout Shelter in this case), and partially because I'll avoid some of the stupid mistakes I made.
That was not the smartest thing I've done.
For folks who haven't played KOL in a while, the NA challenge path is their take on Fallout, and restrictions include no access to NPC stores (all destroyed), gradual radiation sickness lowering your stats, and a mutated digestive system that means you can only consume food and booze with a 1 fullness/drunkeness, and both food and drink cap at 3.
The rad sickness is bad (although it's offset by the ability to mutate and develop some nifty skills), but it's the last change that's really painful. Turngen is really, really limited. Like, I had maybe 50-55 adventures a day total for the first few days of the run. So it's been slow. As in, I've been at the run for almost a full month.
And when I finally beat the level 12 quest, I realized I'd forgotten to do any diving into the Daily Dungeon, which means a minimum of three more days before I can actually beat this and ascend. Sigh. On the plus side, once I get to the Sorceress, I'll beat her with ease, given where my stats are right now.
That said, I still love the game, and the next run will be better, partially because each challenge path run makes the next one easier (opening up new levels in the Fallout Shelter in this case), and partially because I'll avoid some of the stupid mistakes I made.