The original Grow game is insanely hard, and unlike the other two, it doesn't have a linear progression of events that can be easily deduced. It's got red herrings, alternate endings, and dead ends, something that the other two don't have, thankfully. Have you played the variation of whack-a-mole on his site?
(no subject)
Date: 2005-09-17 10:38 pm (UTC)